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How could I script a Chase Camera in Kismet?

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  • replied
    Nevermind, I found a way, using this link:
    http://forums.epicgames.com/showthre...t=kismet+nodes
    Very useful.

    Leave a comment:


  • replied
    Hi Max Power, thanks for your reply.
    I've already set this kind of cam in Kismet but it's not exactly what I want because using your example, the cam will always rotate around the pawn as soon as he rotates. I would like to avoid this as well as a 3D iso cam which never rotates.
    If you look at a game like Ratchet and Clank, for example, the camera doesn't always rotate around the character as soon as he rotates but the cam always follows him, "purchase" him (So I think that's why it's called a Chase cam? Don't know, maybe... english is not my native language).

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  • replied
    You can attach a camera to the player via kismet, and place that camera anywhere you please. In this example the camera is placed beside the character spawn and the result is a side-scroller style view, but you can place it anywhere.
    [shot]http://chrisholden.net/tutor/3rdudk.jpg[/shot]

    (note: there's a lot of problems with setting up the camera in kismet. Scripting is a more reliable way to setup the camera

    Leave a comment:


  • started a topic How could I script a Chase Camera in Kismet?

    How could I script a Chase Camera in Kismet?

    Hi there,
    Is there a simple (or complicated) way to script a Chase Camera in Kismet?
    I mean a camera like in Ratchet & Clank, Medievil 2, and such plateform or adventure/action games.
    Seems that this type of cam doesn't rotate according to the player rotation and so, I don't see which network of nodes I should build.
    Any help appreciated.
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