Announcement

Collapse
No announcement yet.

[Question] about lighting in August release

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    thank you SOOO much obihb for your valuable response

    Leave a comment:


  • replied
    Using light channels is the other method of isolating lighting. There are quite a few channels and unless the amount of lights you want to uniquely affect models in any given area exceeds this, the channels will do the job just fine. It's generally meant for isolating dynamic lighting so you really have to do lots of dynamic lighting to exceed the channels available. Since static lighting is not expensive even with 20 lights in one area.

    The idea of course is that if you want one light just to affect one object, then match their channels and take out the defaults like Static or Dynamic or whatever. So whatever channel the light has, it will affect any object of the same channel.

    Leave a comment:


  • replied
    if its has been taken out , is there any other feature similar to it ?

    Leave a comment:


  • replied
    It's been taken out.

    Leave a comment:


  • replied
    ummm , no help ?

    Leave a comment:


  • started a topic [Question] about lighting in August release

    [Question] about lighting in August release

    hey UDKers

    i cant find the "Inclusion Volume" feature in point light after i upgraded to august release .

    anybody knows where its hiding ?
Working...
X