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Speedtree rendering problems

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    #16
    Bump, this issue still remains in octobers build

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      #17
      I am having some issues with speedtree also...when it goes down to the lowest level of detail with the billboards in UDK it shows the plane. weve tryed many different things and the best we can get is to have it with spots of random textures.

      I wanted to know if there was a way to make it so that UDK will not use the billboards or if there is somthing we can do to make the distance at witch they appear much farther away.

      thanks.

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