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    Reflective objects

    I have a question about reflective materials and objects. Imagine a room where is a water on the floor (or mirror on the wall) and the water/mirror reflect everithing in the room including the players avatar. I wanna ask you, how to create reflective material of the entire room (or outdoor level reflection) and make the reflective object reflect all those things, which are not on the texture of the water or mirror, including player´s avatar movements or everithing else.
    I hope it´s understable.

    #2
    For reflections you use Render to Texture, so for the basic mirror you just need 3 nodes (Screen Position, Component Mask and RTT). You have one tutorial here:

    http://forums.epicgames.com/showthread.php?t=733910

    and for the reflective water I used this one:

    http://www.chrisalbeluhn.com/UT3_Wat..._Tutorial.html

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      #3
      Thanks , this is perfect. I am very grateful to you.

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