Developer A produced a map using static fractured meshes,
He uploads his map to me, i try to cook the map for integration into my game and it gives me a bunch of errors
Warning: Failed to load 'FracturedStaticMesh NEC_Floors.SM.Floor_Destructable'
I have NEC_Floors.udk, but for some reason the cooker still cant find his object.
Is there something else u need to do when cooking other people's maps?
Does anyone have a process where multiple level designers can upload their levels to the build engineer, so individual devs dont have to be experts in build tools and source control, etc?
He uploads his map to me, i try to cook the map for integration into my game and it gives me a bunch of errors
Warning: Failed to load 'FracturedStaticMesh NEC_Floors.SM.Floor_Destructable'
I have NEC_Floors.udk, but for some reason the cooker still cant find his object.
Is there something else u need to do when cooking other people's maps?
Does anyone have a process where multiple level designers can upload their levels to the build engineer, so individual devs dont have to be experts in build tools and source control, etc?
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