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    multi-developer environment

    Developer A produced a map using static fractured meshes,
    He uploads his map to me, i try to cook the map for integration into my game and it gives me a bunch of errors

    Warning: Failed to load 'FracturedStaticMesh NEC_Floors.SM.Floor_Destructable'

    I have NEC_Floors.udk, but for some reason the cooker still cant find his object.

    Is there something else u need to do when cooking other people's maps?

    Does anyone have a process where multiple level designers can upload their levels to the build engineer, so individual devs dont have to be experts in build tools and source control, etc?

    #2
    It can't find the object because it genuinely doesn't exist. Whoever gave you that map has edited a stock package and not given you the revised version.

    As a general rule, also don't modify stock packages.

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      #3
      oh god that's what he did... look at the name 'destructable' - it's misspelled.
      LOL. I cant look over his shoulder or the other devs - so they should make the stock packages read-only imho.

      thanks for the help.

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