I have a trigger that the player walks into and the door behind him slams shut and one ahead opens. It works fine until the player dies as the doors stay in their triggered state instead of resetting. I have been trying things like making RemoteEvent tag the end of the Matinee and have a Level Loaded event reverse the sequence, but I fail at this.
What's the best way to "reset" you map when the player dies?
What's the best way to "reset" you map when the player dies?
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