Right now Source engine has better water than UDK, cause UDK supplies you with virtually nothing.. I don't consider "fluid surface actor" when the only interaction is physx waves.
So I'm assuming there is no stock setup for water you can perhaps, swim in? Or that has buoyancy? Lets just cut to the chase here.
I'm obviously going to have to go into the programming level to get standard water that every other engine has.
So, is it even possible? Cause I don't want to dedicate to this whole engine if I don't even have the ability to do what I want.
Is Unreal Script enough? Is there enough freedom to create water EXACTLY like in Source engine, or CryEngine 2...
OR
Do you need source code access? Cause if that is the case, doing anything with UDK is worthless for me. My game relies heavily on the presence of water.
So I'm assuming there is no stock setup for water you can perhaps, swim in? Or that has buoyancy? Lets just cut to the chase here.
I'm obviously going to have to go into the programming level to get standard water that every other engine has.
So, is it even possible? Cause I don't want to dedicate to this whole engine if I don't even have the ability to do what I want.
Is Unreal Script enough? Is there enough freedom to create water EXACTLY like in Source engine, or CryEngine 2...
OR
Do you need source code access? Cause if that is the case, doing anything with UDK is worthless for me. My game relies heavily on the presence of water.
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