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Possible to animate a KAsset?

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    Possible to animate a KAsset?

    Hi, hoping to get some advice here, would really appreciate any comments.

    Intention:
    I'd like to set up a character to stand in a spot and run an idle animation. Once it gets hit by something, say a shot from the LinkGun, it flies off like a ragdoll.

    What I've done:
    I managed to get a skeletal mesh to animate properly, and get hit by my linkgun, but it's pretty invincible and does not turn into a ragdoll. I've assigned the physics assets to its properties, but maybe I'm getting it wrong. I
    I've also placed the physics asset into the scene as a KAsset, and it flies off just fine, but I can't get it to animate ( I'm using Matinee ).

    Question:
    Am I missing a step here or barking up the wrong tree? Thanks!

    #2
    You can change the physics property in Matinee with the Set Physics node. For example on my level a barrel (KActor) fall down when the player touch the trigger area. As long as the trigger untouched the barrel has no physics proprerty and it's just floating.

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      #3
      Hi, thanks for the tip! Not exactly what I was looking for but after some research, I found that what I wanted couldn't be done purely from within editor or without some scripting skills. I tried out the "Set Physics" as you suggested and I linked it up with some animation and got a pretty good effect. Thanks again!

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