Hi, hoping to get some advice here, would really appreciate any comments. 
Intention:
I'd like to set up a character to stand in a spot and run an idle animation. Once it gets hit by something, say a shot from the LinkGun, it flies off like a ragdoll.
What I've done:
I managed to get a skeletal mesh to animate properly, and get hit by my linkgun, but it's pretty invincible and does not turn into a ragdoll. I've assigned the physics assets to its properties, but maybe I'm getting it wrong. I
I've also placed the physics asset into the scene as a KAsset, and it flies off just fine, but I can't get it to animate ( I'm using Matinee ).
Question:
Am I missing a step here or barking up the wrong tree? Thanks!

Intention:
I'd like to set up a character to stand in a spot and run an idle animation. Once it gets hit by something, say a shot from the LinkGun, it flies off like a ragdoll.
What I've done:
I managed to get a skeletal mesh to animate properly, and get hit by my linkgun, but it's pretty invincible and does not turn into a ragdoll. I've assigned the physics assets to its properties, but maybe I'm getting it wrong. I
I've also placed the physics asset into the scene as a KAsset, and it flies off just fine, but I can't get it to animate ( I'm using Matinee ).
Question:
Am I missing a step here or barking up the wrong tree? Thanks!
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