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Take Damage Event Help

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    Take Damage Event Help

    im trying to figure out how to set up a kismet sequence so that when my slot machine is shot it will trigger it to start flashing lights, and maybe add sound if i have a chance. i tested everything and i went with using the switch statement and a matinee sequence. and when i tried with a regular trigger that worked. but when i use the take damage node it wont trigger, any help?


    #2
    StaticMeshActors do not support the Take Damage event. You need a dynamic actor such as InterpActor.

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      #3
      ohhhhhhhhhhhhhh ok, thanks

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