Hi,
I'm trying to create a nice explosion, and would like to spawn smoke particles from burning debris particles. The effect could somewhat resemble the smoke trails here at 0:38. I have tried to create an event generator in my debris emitter, and hooked this up to an event receiver in the smoke emitter. This works fine, except that smoke particles are only spawning at the first tick of the simulation since the debris event generator has been set to EPET_Spawn. What I would like to have is smoke particles spawning from the debris until they die. Any suggestions on how this effect can be achieved?
I'm trying to create a nice explosion, and would like to spawn smoke particles from burning debris particles. The effect could somewhat resemble the smoke trails here at 0:38. I have tried to create an event generator in my debris emitter, and hooked this up to an event receiver in the smoke emitter. This works fine, except that smoke particles are only spawning at the first tick of the simulation since the debris event generator has been set to EPET_Spawn. What I would like to have is smoke particles spawning from the debris until they die. Any suggestions on how this effect can be achieved?
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