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[SOLVED]Spawning particles from particles

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    [SOLVED]Spawning particles from particles

    Hi,
    I'm trying to create a nice explosion, and would like to spawn smoke particles from burning debris particles. The effect could somewhat resemble the smoke trails here at 0:38. I have tried to create an event generator in my debris emitter, and hooked this up to an event receiver in the smoke emitter. This works fine, except that smoke particles are only spawning at the first tick of the simulation since the debris event generator has been set to EPET_Spawn. What I would like to have is smoke particles spawning from the debris until they die. Any suggestions on how this effect can be achieved?

    #2
    This is done with the Location parameter called "Emitter InitLoc". You don't use the events at all for this effect.

    You add the Emitter InitLoc parameter to the smoke trail system and supply the name of the debris system inside the Emitter InitLoc properties to tell where to spawn the smoke from.

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      #3
      Thank you, that works perfectly

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