I am new to UDK and I have read a lot of the tutorials and watched all the 3DBuzz videos but when I decided to stick a few SkeletalMeshes in the level I was making I get the error:
SkeletalMeshActor casts a shadow but has not PhysicsAsset assigned. The shadow will be low res and inefficient.
I looked at the properties that would hopefully fix this and nothing I seem to change makes this go away.
Example, I use UDK's Scorpion mesh as just an object in the level for the player to see and not use.
Under Collision I have: Block Rigid Body, Can Step on (checked)
Collision Type COLLIDE_BlockAll
Under Movement I changed Physics from PHYS_None to PHYS_RigidBody (thinking that would make the issue go away)
Am I miss a check box somewhere in the properties?
Thanks in advance for any help.
SkeletalMeshActor casts a shadow but has not PhysicsAsset assigned. The shadow will be low res and inefficient.
I looked at the properties that would hopefully fix this and nothing I seem to change makes this go away.
Example, I use UDK's Scorpion mesh as just an object in the level for the player to see and not use.
Under Collision I have: Block Rigid Body, Can Step on (checked)
Collision Type COLLIDE_BlockAll
Under Movement I changed Physics from PHYS_None to PHYS_RigidBody (thinking that would make the issue go away)
Am I miss a check box somewhere in the properties?
Thanks in advance for any help.
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