Announcement

Collapse
No announcement yet.

How to import a Static Mesh with 2 or more materials

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How to import a Static Mesh with 2 or more materials

    Hi, I have made a simple moniter on 3DS Max and as its only a simple model, it just needs 2 materials (which are set on 3DS Max), one for the screen and one for the body of the moniter. When I import the mesh though into UDK, it just has one material instead of the 2. How do I export the model from 3DS Max to make this work (or have I got to do something else)?

    I know I can do a UVW map but I am not very good at these as I dont really know how to do these and also I thought because it is a simple model, surely the way I am doing it would be easier and better (especially as the screen if shiny whereas the body isnt).

    Can anybody help me?

    #2
    importing mesh to udk imports only geometry nd uv coordinates, it does not import textures/materials.

    to put all together in udk you need:
    - export and then import mesh , this is what you are doing now

    - then export both materials from max as texture (power of 2 size, tga, 32bit)
    - or paint both textures in photoshop

    - when you have textures ready make materials out of them in udk and apply to mesh

    Or search for tutorials on internets and follow one of them.

    Comment


      #3
      Originally posted by Nawrot View Post
      importing mesh to udk imports only geometry nd uv coordinates, it does not import textures/materials.

      to put all together in udk you need:
      - export and then import mesh , this is what you are doing now

      - then export both materials from max as texture (power of 2 size, tga, 32bit)
      - or paint both textures in photoshop

      - when you have textures ready make materials out of them in udk and apply to mesh

      Or search for tutorials on internets and follow one of them.
      I know I'm not importing the materials, what I mean is: When I go onto the static mesh editor on UDK and where you apply the material, there is only one material to apply, how do I get 2 materials in the LODInfo section?

      Comment


        #4
        .......................................

        Comment


          #5
          Originally posted by KingBadger View Post
          Chris, you need to make a multisub material with the two channels and name them in the material then export as fbx, when you bring the model in it should now have 0 and 1 material channels. If you export as ASE your need to have a texture in the diffuse slot or it won't bring in the extra material channel
          Thanks, this worked

          Comment


            #6
            i was wondering if there is a way to apply more than one texture to a model that is imported as a static mesh from maya? the model has about 4 pictures that are supposed to be attached to it and i imported the model with no problems but i dont know how to apply all the textures.

            Comment

            Working...
            X