Hi, I have made a simple moniter on 3DS Max and as its only a simple model, it just needs 2 materials (which are set on 3DS Max), one for the screen and one for the body of the moniter. When I import the mesh though into UDK, it just has one material instead of the 2. How do I export the model from 3DS Max to make this work (or have I got to do something else)?
I know I can do a UVW map but I am not very good at these as I dont really know how to do these and also I thought because it is a simple model, surely the way I am doing it would be easier and better (especially as the screen if shiny whereas the body isnt).
Can anybody help me?
I know I can do a UVW map but I am not very good at these as I dont really know how to do these and also I thought because it is a simple model, surely the way I am doing it would be easier and better (especially as the screen if shiny whereas the body isnt).
Can anybody help me?
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