Hey, so I'm Zack and I'm a game design student. My interest in the game design industry is Level Design. I want to be a level designer once I graduate (I still have about a year left). I have a question about the portfolio (if I'm posting this in the wrong spot please let me know).
My question is when I am starting my portfolio would it be better to make multiple levels using Unreal's meshes/textures or would it be better to make 1 or 2 levels using my own meshes/textures? I am currently trying to get comfortable with the Unreal Engine and then possibly learn other engines. However, for my portfolio I will probably be using the Unreal 3 Engine.
Thanks to all who reply!
My question is when I am starting my portfolio would it be better to make multiple levels using Unreal's meshes/textures or would it be better to make 1 or 2 levels using my own meshes/textures? I am currently trying to get comfortable with the Unreal Engine and then possibly learn other engines. However, for my portfolio I will probably be using the Unreal 3 Engine.
Thanks to all who reply!
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