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Help with StaticMesh Shadow

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    Help with StaticMesh Shadow

    I used DominantDirectionalLight and SkyLight for my scene, The shadow of StaticMeshes is allright when play in editor,but when I started on PC,the shadow cannot see, but the shadow map is still affect on skeletalmesh .
    Does anyone know why?

    #2
    I had a similar problem once. My dominant directional light was only casting dynamic shadows. The shadows only cast from skeletal meshes. I'm not at home right now, so I can't open UDK and look at it to remember exactly what I did, but it had to do with the dominant directional light properties. I had to tell it to use the lightmap.

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      #3
      Originally posted by Wyldhunt View Post
      I had a similar problem once. My dominant directional light was only casting dynamic shadows. The shadows only cast from skeletal meshes. I'm not at home right now, so I can't open UDK and look at it to remember exactly what I did, but it had to do with the dominant directional light properties. I had to tell it to use the lightmap.
      There is a checkbox called"Non Modulated Self Shadowing" under "LightComponent". Maybe that is what you said.That is also a trouble,but it only works in editor too,no effect when starting level on PC.

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