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    light build HELP

    hey guys
    so i worked on my level a little bit and tried building the lighting
    it started up until it said lighting failed, check log...

    this is wat came up

    Cmd: MAP REBUILD ALLVISIBLE
    Cmd: CLEANUPOLDBUILDINGS
    Log: -- Checking Building LODs
    Log: UTScout_3 add special paths
    Log: SET paths rebuilt
    Log: Deterministic lighting is ENABLED
    Log: Lighting will be slower to complete...
    Log: Running Lightmass w/ Deterministic Lighting ENABLED
    Log: Running Lightmass w/ ImmediateImport mode ENABLED
    Log: Running Lightmass w/ ImmediateProcess mode ENABLED
    Log: Running Lightmass w/ Sorting mode ENABLED
    Log: Running Lightmass w/ Mapping paddings ENABLED
    Log: Running Lightmass w/ Mapping debug paddings DISABLED
    Log: Swarm launching: ..\Win64\UnrealLightmass.exe DAD00CC84B4C7E89BD0AB6B33C25989A
    Log: LIGHTMASS: Writing scene settings: Quality level 0 (0 in INI)
    Log: Swarm will be allowed to distribute this job


    Log: *** CRITICAL ERROR! Machine: PC
    Log: *** CRITICAL ERROR! Logfile: UnrealLightmass_PC_DE662A924F656A260906FCA79FD4CC4 E.log
    Log: *** CRITICAL ERROR! Crash report:



    Log: Job has failed! Job executable didn't exit cleanly. Exit code: 1
    PerfEvent: LIGHTING BUILD INFO TIME LoadListCtrl: 0.004772
    Log: Illumination: 40.0 sec (0 ms encoding lightmaps)
    Log: Lightmap texture memory: 0.0 MB (0.0 MB on Xbox 360, 0.0 MB streaming, 0.0 MB non-streaming), 0 textures
    Log: Shadowmap texture memory: 0.0 MB (0.0 MB on Xbox 360, 0.0 MB streaming, 0.0 MB non-streaming), 0 textures
    Log: Start RegenerateProcBuildingTextures (0 buildings)
    Log: Finish RegenerateProcBuildingTextures (Took 0.000002 secs)
    Cmd: MAP CHECK DONTCLEARMESSAGES DONTDISPLAYDIALOG
    Log: Build time 43.2 sec
    Cmd: ACTOR ALIGN SNAPTOFLOOR ALIGN=0
    Cmd: ACTOR ALIGN SNAPTOFLOOR ALIGN=0
    Log: PostEditMove Clear paths rebuilt

    HELP

    #2
    since i cant build lighting wihtout this...
    BUMP

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