I have the dilemma of continuing with the construction of facilities such as a house.
When building a wall of static mesh, if the attitude is one wall at the other wall, it happens that you can see the transition, and sometimes a small shadow between the walls.
My earlier post:
http://forums.epicgames.com/showthread.php?t=741825
Even if the wall is simple and the material does not have normal maps.
I read all the pages on http://www.hourences.com.
Especially on the lightmaps and vertex lightning.
- Although it is not sure where I turn on vertex lightning, because it automatically uses the UDK lightmap. (For testing)
-I do not know how to properly build a corridor from the BSP. Are separate walls, ceiling, floor. Or in the Geometry mode try to connect everything?
-Is the ceiling should be as one BSP piece, if covered with several rooms?
-Or I can use the Static meshes correctly (no strange shadows etc...).
The best solution is a suspicion of someone else's map. I looked for maps of UdK, but it is a little different concept. I would like to create something from the real world, and it is unreal world.
I need a specific tutorial on this yemat Level Designing in UDK.
Anyone can manage, help, be my master
.
I'd rather learn something than to ask someone for a map.
English is not my first language so sometimes I can not understand the information contained in the text.
When building a wall of static mesh, if the attitude is one wall at the other wall, it happens that you can see the transition, and sometimes a small shadow between the walls.
My earlier post:
http://forums.epicgames.com/showthread.php?t=741825
Even if the wall is simple and the material does not have normal maps.
I read all the pages on http://www.hourences.com.
Especially on the lightmaps and vertex lightning.
- Although it is not sure where I turn on vertex lightning, because it automatically uses the UDK lightmap. (For testing)
-I do not know how to properly build a corridor from the BSP. Are separate walls, ceiling, floor. Or in the Geometry mode try to connect everything?
-Is the ceiling should be as one BSP piece, if covered with several rooms?
-Or I can use the Static meshes correctly (no strange shadows etc...).
The best solution is a suspicion of someone else's map. I looked for maps of UdK, but it is a little different concept. I would like to create something from the real world, and it is unreal world.
I need a specific tutorial on this yemat Level Designing in UDK.
Anyone can manage, help, be my master

I'd rather learn something than to ask someone for a map.
English is not my first language so sometimes I can not understand the information contained in the text.
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