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Static Mesh as Interpactor goes completely Black without reflect lights

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    Static Mesh as Interpactor goes completely Black without reflect lights

    Hello, I'm working on a new version of Half Life 1 with UDK
    I found a model of the monorail to represent the introduction of the game.

    Im novice with UDK, I have a problem when I convert a static mesh to interp Actor. The model goes completely black and does not reflect the lights.
    The model before turning to interpactor or "move" reflects the lights as well as other objects.
    What is happening? Is there an option or property of the static mesh I have to turn on or off?

    I searched the forum and there is someone who has a similar problem but I did not understand the supposed solution. In a moment I'll upload the image of the model.

    Sorry for my English, I write from Spain, thanks.

    #2
    You need dynamic lights to light an interp actor.

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      #3
      Thanks!, I'll try with dynamic lights to see if it works.

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        #4
        More accurately, you need to enable the Dynamic lighting channel in any lights you wish to act upon your Interp actor keeping in mind the performance issues with dynamicly lit objects.

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