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    Problems with Bots

    Hey there,

    Ive been adding some bots using the UTActorFactoryAI, well, I am adding bots, making them detect the player using the trace actor and all that usual stuff, but the thing is, i cant set a maximum range for it, even if i try to get the distance between the 2 objects using the GetVectorComponent and do some Math, its just not working out, isnt there a way to add a Bot in the game and making it being a SMART bot as the ones u add from the console without using a console command? I just dont want a stupid bot, how can i make it clever, I just want the bot that i add use the same AI the console bot has,is there a way?

    #2
    Bump!

    Yeah I also wanna know, how ActorFactoryAI can spawn a smarter bot.
    Like a bot, who is not deathmatch forced, but still uses the navigation mesh to roam the level.

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      #3
      i am also wondering this too and trying to get one to spawn in the first place

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