Alright, right off the bat, I am COMPLETELY NOOB with graphics whatsoever. This is my first time even in this sub-section, so please excuse my noobiness, (and yes I did see the stupid 3dbuzz videos, they weren't much of a help with my issue) . I am pretty much a one man team right now, working on a survival game of mine, I got the scripts down (I am a programmer) and I like the way it is. I focus on my game mechanics first, but today I decided, well, let's add some polish to the game
. So I am trying to make some cool decals materials to show off with my custom AI, kind of like ghost recon, when you tell your squad to move or fire, it puts a "decal" on the ground where they are going to go, that I what I am going for here
So I have VERY minimal skills in graphics , etc. , so I made my 512x512 image for a player decal (that will be displayed underneath the player) in photoshop. The image is VERY simple, its a biohazard seen with a filter effect. It is ONE layer, with anything NOT the biohazard sign itself transparent. I saved this as a TARGA, same 512x512 image size. I went into the content browser, and I imported this texture, and it came up with a WHITE background in UDK, while the background in Photoshop is really that transparent checkerboard thing. So I know how to make simple materials, I right clicked, ,made a new decal material, selected my texture and made a texture sample. Sorry for the long story, but here is my problem...:
I cannot get the white background to be transparent.
I REALLY need just the green biohzard symbol to be opaque, just like in Photoshop, I need everything else to be transparent. I am 100% clueless how to do this, I just randomly tried wiring things everything in the Material Editor, and yes I did take the (white) ***, which I believe is the alpha and I put that into the opacity knob on the main node thingy. The material sphere thingy still is white behind the biohazard symbol. I would REALLY appreciate someone telling me the entire procedure of setting this up properly (hopefully using DIFFUSE instead of Emmission (I saw some people using emission) ). If you could possibly add me at pranavwowserver@hotmail.com on MSN, or just reply here , PM w/e, I really want to add some polish today to make it look good for a demo video
. Thank You!
-DONT MIND THE SIGNATURE - ROFL


I cannot get the white background to be transparent.
I REALLY need just the green biohzard symbol to be opaque, just like in Photoshop, I need everything else to be transparent. I am 100% clueless how to do this, I just randomly tried wiring things everything in the Material Editor, and yes I did take the (white) ***, which I believe is the alpha and I put that into the opacity knob on the main node thingy. The material sphere thingy still is white behind the biohazard symbol. I would REALLY appreciate someone telling me the entire procedure of setting this up properly (hopefully using DIFFUSE instead of Emmission (I saw some people using emission) ). If you could possibly add me at pranavwowserver@hotmail.com on MSN, or just reply here , PM w/e, I really want to add some polish today to make it look good for a demo video

-DONT MIND THE SIGNATURE - ROFL

Comment