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Collision with Cascade questions

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    Collision with Cascade questions

    Hello,
    I have some collision questions that I hope someone might be able to quickly answer.

    1) can collision applied either in Maya or the Unreal Static Mesh editor be used if that mesh is spawned in a Particle Emitter?

    2)I am trying to simulate cylindrical collision and am having some difficulty. Does anyone have any tips on customizing the collision shape for PhysX Mesh Particles?

    thanks.
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