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Touchable and shootable trigger.

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    Touchable and shootable trigger.

    I'm trying to make a trigger that will teleport player when touched and gives a message on take_damage.

    My problem is collision - if I set it to touch_all it still wouldn't react to projectiles and takes damage from splash only. And if I play with 'block...' it catches projectiles, but forgets completely about player.

    I probably can create 2 triggers to do the job, but I'm wondering is it possible at all to make one that will touch player AND projectiles?

    #2
    you do realize, you can simply make an ACTOR to do the same thing right? I know this isnt programming, but You can easily create an ACTOR that has a Touch event, and just do a kistmet sequence for the non-programmers, or get your programmer if oyu have one to create a teleport script good luck

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      #3
      Thanks.
      Didn't mess around with hardcore scripting yet, trying to get used to artist's tools(Editor, Matinee, Kismet etc ) for now.
      Everything is so strange after idtech3, though pretty comfortable 8)

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