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Problem with two masked textures

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    Problem with two masked textures

    In my HUD I present for some seconds 2 textures. The textures are one red and one blue potion, with black color around. Also, the textures are masked (APLHA TO OPACITY and BLENDING:BLEND_MASCED) so the black color does not appear.

    The problem is that for some seconds that both textures appear, the blue one is all black, but when only the one of them appears, then it is OK. I cannot understand why is this happening. Could you help me?

    #2
    I think I found the problem. It seems that this line of code ( Canvas.DrawColor=MWBlackrColor ) which I had in both the potions to display the time remaining was creating the problem. Sorry guys...

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