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Light Volumes??

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    Light Volumes??

    Do these work anymore? I cant find use with volumes in the lights anymore. I want to stop my directional light from affecting groups of static meshes. Do light exclusion volumes still work in UDK? I had them working in pre-udk unreal engine 3. If they don't work what would be the proper solution to get my static meshes to not accept lighting from my directional light (without changing the lighting channel on all of them?)
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