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  • replied
    thanks you, I got it working

    Leave a comment:


  • replied
    Alright, quick and dirty:

    You'll want to create a New Action to Play Sound and add your Sound_Cue to the Play Sound.

    Then when the sound is Finished, you'll want to perform a New Action to Misc->Delay, set the delay value in the parameters and when that is Finished, Play the sound again.

    Now, in my example I just set my Event up so that when the level was Loaded and Visible the sound would Play, then Delay for 30.0 seconds and loop back to Play the sound again.

    Leave a comment:


  • started a topic delaying a sound

    delaying a sound

    I was messing around with sound in the kismet but I couldn't find out how to delay sounds. I want thunder to strike, but wait at least 30 seconds for it to sound again. can anyone tell me how this is done?

    thanks in advance.
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