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Trigger > Matinee do not work correct

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  • replied
    thanks for reply Kobaltic,

    i found the problem, it was my bad,
    i added the mesh via Add Static Mesh which was wrong, i found this after tried to edit matinee and it popped me 2 warnings about

    1. static mesh physics mode (needed interpolate physics)
    2. i use static actor for my matinee group (needed dynamic)

    after i recreate it via Add InterpActior
    the matinee worked correct also after build all
    now have it work like a charm also changed max trigger count after i saw it is 1 by default (just was wondering why my door is opening and after it close didn't open again)

    thank you very much,

    Leave a comment:

  • replied
    Here are some things to check:

    Make sure you are using a touch trigger
    Make sure max trigger count is 0. It is 1 by default.
    In kismet make sure the matinee completed goes back into reverse
    Convert the mesh to a mover

    Leave a comment:

  • started a topic Trigger > Matinee do not work correct

    Trigger > Matinee do not work correct

    i have the following problem with the trigger

    i have watching 3dbuzz tutorials for Simple Level, there is one video which is showing how to make Door with Trigger (02_-_Simple_Level__05_MovingDoor__002_InitialDoorMotio n.mp4)
    i do all like it's in the video but can't make it work,

    1. added Static Mesh (S_HU_Deco_SM_Chainlink02_B)
    2. added the Trigger
    3. Added event with my Trigger to the Kismet
    4. Added Matinee (to animate Static Mesh)
    5. Configure Matinee (added group, movement track) - animation work when play it from Matinee window
    6. Build all
    7. my trigger don't work when go in his radius

    can anyone help me?