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    Trigger > Matinee do not work correct

    Hello,
    i have the following problem with the trigger

    i have watching 3dbuzz tutorials for Simple Level, there is one video which is showing how to make Door with Trigger (02_-_Simple_Level__05_MovingDoor__002_InitialDoorMotio n.mp4)
    i do all like it's in the video but can't make it work,

    1. added Static Mesh (S_HU_Deco_SM_Chainlink02_B)
    2. added the Trigger
    3. Added event with my Trigger to the Kismet
    4. Added Matinee (to animate Static Mesh)
    5. Configure Matinee (added group, movement track) - animation work when play it from Matinee window
    6. Build all
    7. my trigger don't work when go in his radius

    can anyone help me?

    thanks,
    regards,
    Pavel

    #2
    Here are some things to check:

    Make sure you are using a touch trigger
    Make sure max trigger count is 0. It is 1 by default.
    In kismet make sure the matinee completed goes back into reverse
    Convert the mesh to a mover

    Comment


      #3
      thanks for reply Kobaltic,

      i found the problem, it was my bad,
      i added the mesh via Add Static Mesh which was wrong, i found this after tried to edit matinee and it popped me 2 warnings about

      1. static mesh physics mode (needed interpolate physics)
      2. i use static actor for my matinee group (needed dynamic)

      after i recreate it via Add InterpActior
      the matinee worked correct also after build all
      now have it work like a charm also changed max trigger count after i saw it is 1 by default (just was wondering why my door is opening and after it close didn't open again)

      thank you very much,
      regards

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