OK, I take it back. I've been consolidating everyone's work into a couple packages; AI, Characters, Props, Environment, etc.
I didn't notice any issues until I removed the old packages (shells) from the content directory, at this point, when loading the level I get the following message;

I can restore the shell packages although many of the errors still exist. It seems like the asset location in the new package is dependent on the original package's existence.
What a mess.
At least I know all of the assets exist in the packages, it's just that the map isn't aware of the address change.
Is there a way to point these items in the correct direction through this error message, instead of running around my map and locating each null?
I didn't notice any issues until I removed the old packages (shells) from the content directory, at this point, when loading the level I get the following message;
I can restore the shell packages although many of the errors still exist. It seems like the asset location in the new package is dependent on the original package's existence.
What a mess.
At least I know all of the assets exist in the packages, it's just that the map isn't aware of the address change.
Is there a way to point these items in the correct direction through this error message, instead of running around my map and locating each null?
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