Quick question, is it possible to place a skeletal mesh in a level and pose it?
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Pose Skeletal Mesh in Level
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If you just need a specific frame or loop one animation it's better to add a normal SkeletalMeshActor, then in its properties go to SkeletalMesh > SkeletalMeshComponent and add an AnimSet to the AnimSet Array. Then in Animation define your animation sequence and either set time or playing & looping.
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