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Best way to make a Goldeneye type shooter map?

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  • replied
    It's much easier to whitebox it in bsp. This allows you to quickly and easily build, test, and iterate. Once you're happy with the layout, you can decide which areas can remain bsp, which you want to make out of meshes, and what detail meshes you need. I would strongly recommend against making whole buildings out of single static meshes unless they're very small, simple, CoD style buildings. If one small part of a mesh is visible, the whole thing is rendered.

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  • replied
    I'm making it by UDK
    But all another details is need to be meshes, I think

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  • replied
    What about for basic layout such as floors, walls, roofs?

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    I'm making the third person shooter too. At the first I tried to make the builds from 3dsMax, but then I understood, that it's a more difficult than just make some meshes (like pillars, lamps etc.), import to UDK tetures and make the materials and begin to do it only in UDK.(sorry for english )

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  • started a topic Best way to make a Goldeneye type shooter map?

    Best way to make a Goldeneye type shooter map?

    I'm making a short esque Goldeneye shooter and what would be the best option for a single developer such as myself?
    1. Level the whole thing out in 3DS Max and chop it up
    2. Use CSG
    3. Make tileable static meshes
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