I have a few questions regarding lighting and physics that I need to have some answer to for my project.
I am making a Top Down game where you have to explore certain dungeons and ruins by solving puzzles.
Now for the lighting question: I want to know what is the best approach to get the effect of light shining through leafs like you see in a forest, because for one level you are in a ruin inside a forest and I want to make a greenish/yellowish light effect so it feels like there are trees above the ruin. I already found out that godrays don't really work, because they are only visible when you look straight at the light.
And for the physics question: I want to know how you can create a push able block that has a certain resistance so it looks like if you are pushing a block that it heavy.
If someone can get me in the right direction I can make a example so I can make a post in the Works In Process topic.
Thank in advance
I am making a Top Down game where you have to explore certain dungeons and ruins by solving puzzles.
Now for the lighting question: I want to know what is the best approach to get the effect of light shining through leafs like you see in a forest, because for one level you are in a ruin inside a forest and I want to make a greenish/yellowish light effect so it feels like there are trees above the ruin. I already found out that godrays don't really work, because they are only visible when you look straight at the light.
And for the physics question: I want to know how you can create a push able block that has a certain resistance so it looks like if you are pushing a block that it heavy.
If someone can get me in the right direction I can make a example so I can make a post in the Works In Process topic.
Thank in advance