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Fractured Interp_Actor

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    Fractured Interp_Actor

    I've tried to set up an animated fractured mesh as a door so as to blow it up later, the problem is that now the animation works properly but the mesh never fractures, do u guys have a solution ?

    thanks in advance

    #2
    I had a system like this, where I used a trigger to switch the places of the mesh when the player wasn't looking at it. Essentially have the interp actor in the level like the door, then after the player goes through it and around a corner, have them walk into a trigger that moves the interp actor our and either makes the fractured mesh visible or spawn the mesh in that one's place.

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      #3
      thanks man...i already tried that solution before i posted this but i'm still new to kismet so i tried unhiding a hidden fractured mesh by using get property to get the hidden property then set it to false but i couldn't get it right...so how did u set that up ?

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