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static mesh subtraction technique

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    static mesh subtraction technique

    I'm looking for a way to inset items into solid objects, and use the negative space as a boolean.

    Consider a window on the outside of a wall- the wall and the window are both static meshes. So I place the window on the wall and it has to sit on the outside, otherwise it will be occluded. But we know that windows are typically more recessed than that- I'd rather not customize a bunch of walls, increase the polygons count, and essentially bake a design per mesh.

    If I could instruct UDK to occlude the wall inside the bounds of the window, then I think I could get the effect of inset windows without the geometry hit.

    Any ideas?

    #2
    Masked materials?.

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      #3
      Yeah, that'd probably work. Good thinking.

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