I'm looking for a way to inset items into solid objects, and use the negative space as a boolean.
Consider a window on the outside of a wall- the wall and the window are both static meshes. So I place the window on the wall and it has to sit on the outside, otherwise it will be occluded. But we know that windows are typically more recessed than that- I'd rather not customize a bunch of walls, increase the polygons count, and essentially bake a design per mesh.
If I could instruct UDK to occlude the wall inside the bounds of the window, then I think I could get the effect of inset windows without the geometry hit.
Any ideas?
Consider a window on the outside of a wall- the wall and the window are both static meshes. So I place the window on the wall and it has to sit on the outside, otherwise it will be occluded. But we know that windows are typically more recessed than that- I'd rather not customize a bunch of walls, increase the polygons count, and essentially bake a design per mesh.
If I could instruct UDK to occlude the wall inside the bounds of the window, then I think I could get the effect of inset windows without the geometry hit.
Any ideas?
Comment