I'm working with parts of buildings, in some cases, it makes sense to scale a piece of geometry instead of inserting a fitting static mesh. I'd like to know if there is a way to scale a static mesh, while maintaining the scale of the texture mapping. In cases where the mesh is scaled smaller, the texture would be clipped, in cases where it is scaled up, the texture would repeat.
Basically I'm just trying to preserve the texture map's pixel dimensions.
Basically I'm just trying to preserve the texture map's pixel dimensions.
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