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get an abjects physics_create river_add sun

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    get an abjects physics_create river_add sun

    hi all

    finally i can't understand that how can i get this object(udk object that the dont have physics)our any static mesh which i import to UDK ) physics ?



    and what should i do to have nice river(i create one(add plane and assign water material) but i cant build under water and water physics.)

    and how to create very god sun light with amazing shadow like GDC_FeaturesDemo.udk level

    #2
    if you want to add a mesh to your level that has physics, you need to right click->add actor->add rigidbody *meshname*...

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      #3
      http://udkc.info/index.php?title=Category:Tutorials

      They'll help you maybe.

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        #4
        Originally posted by HavocInferno View Post
        if you want to add a mesh to your level that has physics, you need to right click->add actor->add rigidbody *meshname*...

        i cant find this actor?!

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          #5
          http://www.youtube.com/watch?v=iryqyaziFgE - swimmable water.

          open the static mesh in the static mesh editor(Double click it in the content browser) and check the box that is something similar to CanBecomeDynamic, this will allow it to move around when physics impulses 'hit' it.

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            #6
            this is my problem and check CanBecomeDynamic cant fix it.see:
            <a href="http://www.rehost.org/view/1278479166/"><img src="http://www.rehost.org/thumbs/1278479166.jpg"></a>

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              #7
              this is my problem:

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                #8
                If an object has no Collision model, it will have no physics either. Either auto generate one or make one yourself (you will need the source material so that's impossible in this scenario).

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                  #9
                  nobody tell me about sun?

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