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Outline PostProcess are overlapping weapon fire

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    Outline PostProcess are overlapping weapon fire

    So I worked in a PostProcess Effect to outline everything in the game... not quite cell shading, but whatever... ANYWAYS, im having this insane issue where when I use a Link Gun, I can see the lines of the world through the Alt Fire.



    Any ideas on how to fix this??? Im clueless at this point.

    #2
    Holy ****... I fixed it... OK... for all those reading and wondering...

    Go into PostProcess Chain, change the material for the outlining to SDPG_World ! Easy as that!

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      #3
      Wooow, your post process chain looking awesome!!!

      Do you mind post a tutorial on it? I tried to make it but I failed :/ I followed few tutorials that I found on net but unfortunatelly it wasnt enough for my bean-like brain

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        #4
        i'm just gonna follow this thread. it might come in handy.

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