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A few w.i.p's

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    A few w.i.p's

    some ideas for levels i did in UDK..

    skywalk


    storage area/warehouse




    unfurnished building interior

    #2
    It's a good start if you're not that experienced mapper yet. The level is maybe a bit too bright, and could use more contrast. By contrast I mean more different lights. Give more space for lightmass. Use smaller and darker lights, so lightmass could bounce those lights and illuminate the scene much nicer. Also, a layer of heightfog could give it more depth, especially with the last picture where it seems is a window and lots of buildings in the distance.

    Also, don't stretch textures like that. It doesn't look realistic or good. Just add more variety to used textures, and keep them usually in their natural scales.

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      #3
      ah ok.. BTW Lightmass only works w/ 64-bit Windows i assume? i only have Vista 32-bit

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        #4
        Nope, Lightmass also works on 32bit!

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          #5
          Color your light or desaturate more in your postprocess volume, could juice some things up too. The third picture also has overly large scaled meshes which makes them look blurry and ugly. Use BSP for large flat areas instead.

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