EZ all, I've been trying to add "believable" looking water to a map, using the 'Fluid Surface' actor (I see epic saw sense and brought it back!) and the 'scenecapturereflect' actor, but all that happens is, well actually nothing happens at all. In game, the reflection actor disappears, but even when its there, it doesnt reflect the skydome above it, or the player character and other animated objects.
I know theres a number of threads on the subject already, but to be completely honest, I just couldn't follow them, I didn't have a clue what half of them were going on about. I need something more clear and concise, like "A, B, C, bam", surely its not SO complicated that it requires the knowledge of pages worth of illegible 3d jargon and theoretical solutions (illegible to me anyway, some1 who isn't a UE3 wizard LOL)?
Please help, non-reflecting water with todays technology, just doesn't do it for me LOL.
Edit: I cant even assign a TEXTURE to the TEXURE target! what gives?
I know theres a number of threads on the subject already, but to be completely honest, I just couldn't follow them, I didn't have a clue what half of them were going on about. I need something more clear and concise, like "A, B, C, bam", surely its not SO complicated that it requires the knowledge of pages worth of illegible 3d jargon and theoretical solutions (illegible to me anyway, some1 who isn't a UE3 wizard LOL)?
Please help, non-reflecting water with todays technology, just doesn't do it for me LOL.
Edit: I cant even assign a TEXTURE to the TEXURE target! what gives?
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