Hi all.
I've created a wall static mesh with a UV on it, multiplied it, and altogether I imported it in the UDK as one. The UV works correctly with its material. However I want to apply and a second one in order to show that each multiplied wall is unique.
Is there a way to ignore the UV and just apply a second material? Or perhaps a work around?
The second material will have transparency, in order to feel random.
Thanks.
I've created a wall static mesh with a UV on it, multiplied it, and altogether I imported it in the UDK as one. The UV works correctly with its material. However I want to apply and a second one in order to show that each multiplied wall is unique.
Is there a way to ignore the UV and just apply a second material? Or perhaps a work around?
The second material will have transparency, in order to feel random.
Thanks.
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