Announcement
Collapse
No announcement yet.
Problem Creating Window Reflection
Collapse
X
-
KazeoHin repliedscreen capture cube map actor is best used for complex 3d surfaces, it does not render in a method accurate enough to use on blatantly flat surfaces unless you render a static texture. Try to use a scene capture reflect actor.
Leave a comment:
-
PotterHAHA repliedOriginally posted by pulse0o0 View PostHah thanks for using my video lol anyway if you want to make it like a window put the material together and set my setup as the specular so when looking at the window in the bright spots it shows reflection.
I'm trying to make a long window big piece window, but the SceneCubeCapture reflects only a short section of my level, how can I solve this?
The reflection seems a little bigger than actual looks. The robot reflection appears in the wrong place ( shouldn't it be where I'm standing )
Leave a comment:
-
pulse0o0 repliedHah thanks for using my video lol anyway if you want to make it like a window put the material together and set my setup as the specular so when looking at the window in the bright spots it shows reflection.
Leave a comment:
-
PotterHAHA repliedI solved this problem, but here comes next problem.
The reflection material reflects wrong side of my level. I think I can change it's UVs sample ti get rid of this situation?
Leave a comment:
-
PotterHAHA started a topic Problem Creating Window ReflectionProblem Creating Window Reflection
I've watched official tutorials about SceneCaptureCubeMapActor
and that tutorial add a new "renderToTextureCube" which I can't find in my content browser
So, how can I make a reflect using UVs or other way?Tags: None
Leave a comment: