Announcement

Collapse
No announcement yet.

Problem Creating Window Reflection

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Problem Creating Window Reflection

    I've watched official tutorials about SceneCaptureCubeMapActor
    and that tutorial add a new "renderToTextureCube" which I can't find in my content browser

    So, how can I make a reflect using UVs or other way?

    #2
    I solved this problem, but here comes next problem.

    The reflection material reflects wrong side of my level. I think I can change it's UVs sample ti get rid of this situation?

    Comment


      #3
      http://www.youtube.com/watch?v=arOtK...eature=related
      http://www.youtube.com/watch?v=arOtK...eature=related


      worked fine for me

      Comment


        #4
        http://www.youtube.com/watch?v=Kup2S9A_20k
        http://www.youtube.com/watch?v=arOtK...eature=related

        worked fine to me

        Comment


          #5
          Hah thanks for using my video lol anyway if you want to make it like a window put the material together and set my setup as the specular so when looking at the window in the bright spots it shows reflection.

          Comment


            #6
            Originally posted by pulse0o0 View Post
            Hah thanks for using my video lol anyway if you want to make it like a window put the material together and set my setup as the specular so when looking at the window in the bright spots it shows reflection.
            thanks again Pulse0o0. After finishing setup in tutorial video, I got another problem.

            I'm trying to make a long window big piece window, but the SceneCubeCapture reflects only a short section of my level, how can I solve this?

            The reflection seems a little bigger than actual looks. The robot reflection appears in the wrong place ( shouldn't it be where I'm standing )

            Comment


              #7
              screen capture cube map actor is best used for complex 3d surfaces, it does not render in a method accurate enough to use on blatantly flat surfaces unless you render a static texture. Try to use a scene capture reflect actor.

              Comment


                #8
                Yes that would work.

                Comment


                  #9
                  @pulse0o0 : thanks for your videos

                  Comment


                    #10
                    Your Welcome.

                    Comment

                    Working...
                    X