Hi,
I'm having some problem with limiting (or setting boundary) for navMeshes. What I'm working on is a city model where characer (controlled by AIController) will walk from point to point. I want them to move ONLY on the sidewalks and cross the street only at crossroad on crosswalk.
For now I use Blocking Volume and/or NavMeshBoundary Volume to limit pylon radius but it's sooo time taking and effect isn't always perfect.
In my level, street and sidewalks are 1 static mesh. I was thinking about just converting it to NavMesh but this operation create only green surface. I need some obstacle boundary. Is there any reasonable way to create obstacle surface? Or do I have to mess around with navMesh generation source code?
here's some screen to show you what I have already
I'm having some problem with limiting (or setting boundary) for navMeshes. What I'm working on is a city model where characer (controlled by AIController) will walk from point to point. I want them to move ONLY on the sidewalks and cross the street only at crossroad on crosswalk.
For now I use Blocking Volume and/or NavMeshBoundary Volume to limit pylon radius but it's sooo time taking and effect isn't always perfect.
In my level, street and sidewalks are 1 static mesh. I was thinking about just converting it to NavMesh but this operation create only green surface. I need some obstacle boundary. Is there any reasonable way to create obstacle surface? Or do I have to mess around with navMesh generation source code?
here's some screen to show you what I have already
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