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Always physics-active kActor?

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  • replied
    There is a flag WakeUpOnLevelStart, set that to true in the properties/defaultproperties.

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  • started a topic Always physics-active kActor?

    Always physics-active kActor?

    Hey there! I have my own class based off kActor - I did not change anything physics wise, but I've made few add-ons to it (like few bool and string variables, useful for me). But, the only problem that I have with kactors, is that they're becoming...dynamic only when I shoot them. I can run into them with my character and they do not bounce. How could I change that they would be always dynamic?
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