Hi, I'm a student and I have a video game project to do.
My project is based on colors and I'm very carefull of the render of the colors in UDK and as a result, I discovered something very strange in the material editor in UDK.

When I put a colors with full component of Red, Blue or Green like Magenta, Cyan or Yellow, the colors in the node are perfect. But when I start to put a value between 0 and 1 in the green, red or blue, it became strange and I don't have the same color in the colors picker and the node.
I checked on photoshop with the values, and the real color is the one on the color picker.
My project is based on colored decals and the export of the decals and as a result, that's very annoying for us.
Is there a solution to fix that?
Thanks for your time.
My project is based on colors and I'm very carefull of the render of the colors in UDK and as a result, I discovered something very strange in the material editor in UDK.

When I put a colors with full component of Red, Blue or Green like Magenta, Cyan or Yellow, the colors in the node are perfect. But when I start to put a value between 0 and 1 in the green, red or blue, it became strange and I don't have the same color in the colors picker and the node.
I checked on photoshop with the values, and the real color is the one on the color picker.
My project is based on colored decals and the export of the decals and as a result, that's very annoying for us.
Is there a solution to fix that?
Thanks for your time.
Comment