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Dynamic Mesh Crushing Damage

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    Dynamic Mesh Crushing Damage

    I'm trying to make it so if a pawn gets hit with a moving mesh, just like vehicles, they take damage depending on the velocity of that mesh. Is there a really simple way of doing this?

    What I've tried so far is to set the Physicss of a mesh to Phys_projectile. Then, I added a bot and used the physics gun to swing the mesh at it. Sometimes, the bot went right through it, but even when it did hit, no damage seemed to be done.

    #2
    Do you have proper collision attached to the mesh? And is that collision set to Block_All?

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      #3
      Yes. I've triple checked that.

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        #4
        This is probably the tenth time I have seen someone ask this question, just make your meshes skeletal then add weight to them so that they will crush a bot or the player that is the easiest way to do it I think but if you don't have an nvidia card make sure you have a good ATI card cause doing this enables PhysX.

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