I'm trying to make it so if a pawn gets hit with a moving mesh, just like vehicles, they take damage depending on the velocity of that mesh. Is there a really simple way of doing this?
What I've tried so far is to set the Physicss of a mesh to Phys_projectile. Then, I added a bot and used the physics gun to swing the mesh at it. Sometimes, the bot went right through it, but even when it did hit, no damage seemed to be done.
What I've tried so far is to set the Physicss of a mesh to Phys_projectile. Then, I added a bot and used the physics gun to swing the mesh at it. Sometimes, the bot went right through it, but even when it did hit, no damage seemed to be done.
Comment