Nope--hadn't thought of that. I guess I'm trying to approach this from a programmer angle, where I can treat the subsequence like a subroutine. Specifically, I want to track some state for each player, then make some centralized decisions based on all that.
Maybe I'm better off in unrealscript!
Announcement
Collapse
No announcement yet.
Kismet subsequences
Collapse
X
-
CapnCromulent started a topic Kismet subsequencesKismet subsequences
Hi,
Is there a way to create a Kismet subsequence so that it links like a function-- i.e. editing the sequence affects all instances of that sequence?
When I import a sequence that I previously exported to a package, it seems to make an independent copy of the sequence.
Thanks!Tags: None
Leave a comment: