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Kismet subsequences

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  • replied
    Nope--hadn't thought of that. I guess I'm trying to approach this from a programmer angle, where I can treat the subsequence like a subroutine. Specifically, I want to track some state for each player, then make some centralized decisions based on all that.

    Maybe I'm better off in unrealscript!

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  • replied
    Have you tried including it in a prefab?

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  • started a topic Kismet subsequences

    Kismet subsequences

    Hi,

    Is there a way to create a Kismet subsequence so that it links like a function-- i.e. editing the sequence affects all instances of that sequence?

    When I import a sequence that I previously exported to a package, it seems to make an independent copy of the sequence.

    Thanks!
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