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overlapping real-time shadows

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    overlapping real-time shadows

    Hi all,

    I'm having an issue with my real-time tree shadows. This is what it looks like:



    when I have multiple trees overlapping I get 2x or 3x the shadow darkening, depending on how many trees' shadows overlap. Is there a solution to this?

    Thanks,
    Gera

    #2
    I am also having this problem where my real-time shadows do not get blocked by other meshes. In this example, my trees are sitting on a cliff, partially obscured by said cliff, yet, when I look down the ravine, it is clearly obvious, there's an issue



    Any ideas?

    Thanks,
    Gera

    Comment


      #3
      You need to make the "Light Shadow Mode" on the light casting those shadows "Normal".

      Comment


        #4
        Thanks!!! Worked like a charm!!!!

        Cheers,
        Gera

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