Hey folks, I am working on creating an oiled look for character and environment textures (a universal set of expressions that can be applied somewhere over a character or object material), and was wondering if you guys had any advice.
In the end I want the surface to shine in the same way oil does (like this)

I created a rainbow looking texture, and multiplied that by the specular sheet of a character, and while I got the rainbow look I wanted, it was only over certain parts of the character, instead of the whole sheet, and only showed on the highly specular parts. I want to keep certain parts of the character sheet spec map in tact (like scratches, ect) but I do want to show that rainbow shiny reflection over everything. Anyone have any suggestions?
In the end I want the surface to shine in the same way oil does (like this)

I created a rainbow looking texture, and multiplied that by the specular sheet of a character, and while I got the rainbow look I wanted, it was only over certain parts of the character, instead of the whole sheet, and only showed on the highly specular parts. I want to keep certain parts of the character sheet spec map in tact (like scratches, ect) but I do want to show that rainbow shiny reflection over everything. Anyone have any suggestions?
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