Note: I am still learning. Please go easy.;
I just started using UDK about a month ago and built a map (thanks to tutorials and mastering unreal books) and I was wondering if I did it correctly. The reason I'm asking is because I looked at some of the Gears of War maps done by Epic and the ground work vary. Some maps were built on terrain with a flat surface and others were built using bsp brushes. Some were a solid mass and were carved out using subractive brushes and others appear all additive. What is the right way (if there is one) and what is the rule of thumb on deciding how they are built?
Hopefully, I make some sense to you guys.
I just started using UDK about a month ago and built a map (thanks to tutorials and mastering unreal books) and I was wondering if I did it correctly. The reason I'm asking is because I looked at some of the Gears of War maps done by Epic and the ground work vary. Some maps were built on terrain with a flat surface and others were built using bsp brushes. Some were a solid mass and were carved out using subractive brushes and others appear all additive. What is the right way (if there is one) and what is the rule of thumb on deciding how they are built?
Hopefully, I make some sense to you guys.
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